About Me

Welcome to my engine room. This is where I post my work in progress and anything that I am working on recently. There is they technical stuff. Now here is a little bit about me.

Ever since I was young I was creating art. Back then I wasn’t pushing and pulling verts but more or less creating crafts out of coffee cans and clothes pins. I can remember playing my first video game that struck a chord deep inside. I remember how engaged I was within the story. How I felt, I was right there next to the character. He was not a pixel on the screen, he was real. Ever since then I wanted to work in games. More importantly I wanted to be apart of a studio that cared about it’s story. Games that are all blood and explosions mean nothing to me. It does not matter how amazing something looks. If it does not grab the player in a deep way likes movies do I believe the game has failed.

Booting up Maya for the first time was very painful. I decided to go to college to live my dream. I spent every day learning more than what they had to teach. After my graduation that did not slow down. I am always excited to learn new things. I love that the industry is evolving consistently so it never gets old. Working on many Indie titles has gave me the chance to get my feet wet into the field. Learning important things like being a team player, punctual, and most importantly time management. I am an environment artist that is never slowing down.

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